Libertades Universitarias Bajo la Monarquía Hispánica, Las: Salamanca, México Y Pavón Romero, Armando; Blasco Gil, Yolanda Bonilla Artigas Editores |
El Currículo y el Desarrollo del Pensamiento Crítico. El Seminario de Formación Viniegra Velázquez, Leonardo Bonilla Artigas Editores |
Gobernanza de la Educación Media Superior: Propuestas de Intervención Hernández Alcántara, Carlos ; Alvarado Rodríguez, María Euge Bonilla Artigas Editores |
Educación y la Crítica del Conocimiento, La Viniegra Vélazquez, Leonardo Hospital Infantiil de México-Federico Gómez |
Docente y los Programas Escolares, El: Lo Institucional y Lo Didáctico Díaz Barriga, Ángel Bonilla Artigas Editores |
Capacidad Crítica del Estudiante Universitario. La Importancia de la Formación E Glazman Nowalski, Raquel Bonilla Artigas Editores |
Beca Salario en Morelos, La: Retos de los Programas Compensatorios en la Educaci Carlos Aguirre, José Bonilla Artigas Editores |
Educación Laica en México, La: Estudios en Torno a Sus Orígenes Arredondo, Adelina (Coordinadora) Bonilla Artigas Editores |
Título: For The Win: How Game Thinking Can Revolutionize Your Business | ||
Autor: Werbach, Kevin | Precio: $232.00 | |
Editorial: Wharton School Publishing | Año: 2012 | |
Tema: Educación, Negocios, Capacitacion | Edición: 1ª | |
Sinopsis | ISBN: 9781613630235 | |
Millions flock to their computers, consoles, mobile phones, tablets, and social networks each day to play World of Warcraft, Farmville, Scrabble, and countless other games, generating billions in sales each year. The careful and skillful construction of these games is built on decades of research into human motivation and psychology: A well-designed game goes right to the motivational heart of the human psyche.
In For the Win, authors Kevin Werbach and Dan Hunter argue persuasively that gamemakers need not be the only ones benefiting from game design. Werbach and Hunter are lawyers and World of Warcraft players who created the world’s first course on gamification at the Wharton School. In their book, they reveal how game thinking—addressing problems like a game designer—can motivate employees and customers and create engaging experiences that can transform your business. For the Win reveals how a wide range of companies are successfully using game thinking. It also offers an explanation of when gamifying makes the most sense and a 6-step framework for using games for marketing, productivity enhancement, innovation, employee motivation, customer engagement, and more. In this illuminating guide, Werbach and Hunter reveal how game thinking can yield winning solutions to real-world business problems. Let the games begin! |