Computational Methods For Integrating Vision And Language Barnard, Kobus Morgan & Claypool Publishers |
Datacenter Design And Management: A Computer Architect's Perspective C. Lee, Benjamin Morgan & Claypool Publishers |
Ellipse Fitting For Computer Vision: Implementation And Applications Kanatani, Kenichi / Sugaya, Yasuyuki / Kanazawa, Yasushi Morgan & Claypool Publishers |
Dibujo y Diseño en Ingeniería Jensen, Cacil / Helsel, Jay / Short, Dennis Mc Graw-Hill Companies, Inc. |
Minitab Handbook: Updated For Release 16 Ryan, Barbara / Joiner, Brian / Cryer, Jonathan Cengage Learning Editores, S.A. de C.V. |
Labview: Entorno Gráfico de Programación Lajara Vizcaíno, José Rafael / Pelegrí Sebastiá, José Alfaomega Grupo Editor S.A. de C.V. |
Título: Gpu Gems 2 | ||
Autor: Pharr Matt (Ed) | Precio: $840.00 | |
Editorial: Addison Wesley Longman de Mexico S. A. | Año: 2005 | |
Tema: Diseño, Computacion, Vanguardia | Edición: 1ª | |
Sinopsis | ISBN: 9780321335593 | |
Primarily intended for graphics programmers, the 48 contributions in this second volume share experience and advice about programming graphics processing units (GPUs) for complex geometry, shading and lighting, high quality rendering, and general purpose computation. Topics include tile-based texture mapping, generic refraction simulation, the GeForce 6 series GPU architecture, global illumination using progressive refinement radiosity, and a GPU framework for solving systems of linear equations. The CD-ROM contains code samples, movies, and demonstrations of the techniques. |