Computational Methods For Integrating Vision And Language Barnard, Kobus Morgan & Claypool Publishers |
Datacenter Design And Management: A Computer Architect's Perspective C. Lee, Benjamin Morgan & Claypool Publishers |
Ellipse Fitting For Computer Vision: Implementation And Applications Kanatani, Kenichi / Sugaya, Yasuyuki / Kanazawa, Yasushi Morgan & Claypool Publishers |
Minitab Handbook: Updated For Release 16 Ryan, Barbara / Joiner, Brian / Cryer, Jonathan Cengage Learning Editores, S.A. de C.V. |
Android: Programación de Dispositivos Móviles a Través de Ejemplos Amaro Soriano, José Enrique Alfaomega Grupo Editor S.A. de C.V. |
Labview: Entorno Gráfico de Programación Lajara Vizcaíno, José Rafael / Pelegrí Sebastiá, José Alfaomega Grupo Editor S.A. de C.V. |
Título: Open Gl Programing Guide | ||
Autor: Shreiner Dave/ Woo Mason/ Neider Jackie/ Davis Tom | Precio: $759.00 | |
Editorial: Pearson/Addison Wesley | Año: 2008 | |
Tema: Programacion, Computacion, Textos | Edición: 6ª | |
Sinopsis | ISBN: 9780321481009 | |
The OpenGL® Programming Guide, Sixth Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL through Version 2.0. This sixth edition of the best-selling "red book" describes the latest features of OpenGL Version 2.1. You will find clear explanations of OpenGL functionality and many basic computer graphics techniques, such as building and rendering 3D models; interactively viewing objects from different perspective points; and using shading, lighting, and texturing effects for greater realism. In addition, this book provides in-depth coverage of advanced techniques, including texture mapping, antialiasing, fog and atmospheric effects, NURBS, image processing, and more. The text also explores other key topics such as enhancing performance, OpenGL extensions, and cross-platform techniques. |